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SNAL — Snail, Inc. Class A Common Stock
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Snail, Inc. Q2 2026 Earnings Call Summary

AUG 11, 2026 2 MIN READ
REVENUE
$19.7M -27.9%
NET MARGIN
-15.5% -23.3 PTS
EPS
-$0.36 -228.6%
FREE CASH FLOW
-$3.4M -132.8%

1Key Financial Results and Metrics

Net Revenue: $19.7 million, down from $22.2 million year-over-year (YoY), primarily due to declines in sales of ASA and ASE.

Net Loss: Improved to a loss of $3 million from a loss of $16.6 million YoY, attributed to the absence of a prior year tax provision and improved gross profit.

EBITDA: Loss of $3 million, slightly worse than a loss of $2.4 million YoY.

Bookings: $21.8 million, down from $27.1 million YoY, mainly due to lower sales of ASE and ASA.

Total Units Sold: 2 million, a slight decrease from 2.1 million YoY.

Unrestricted Cash: Increased to $13.3 million from $8.6 million at year-end 2025.

2Strategic Updates and Business Highlights

Game Releases: Continued success with ARK franchise; notable launches included ARK: Fantastic Tames Season 1 Pack and Bellwright on consoles, which sold over 1 million units.

New Initiatives: Introduction of AI technology through the Non-Human Player (NHP) aimed at enhancing the gaming experience by providing personalized AI companions.

Content Pipeline: Strong upcoming releases planned for ARK, including the Dragontopia DLC and PixARK: Terracrypt, alongside AAA titles like For The Stars and 9 Yin Sutra: Immortal.

3Forward Guidance and Outlook

Anticipated revenue recognition of approximately $11 million from deferred revenue in Q3 due to the launch of Genesis Part 1 Ascended DLC.

Continued focus on expanding the gaming portfolio and leveraging new technologies like stablecoin (USDO) and AI to diversify revenue streams.

Management expects consistent operating expenses and no significant increases in R&D costs in the second half of 2026.

4Bad News, Challenges, or Points of Concern

Revenue Decline: Notable decrease in net revenue and bookings compared to the previous year, primarily driven by lower sales of core titles.

Increased Operating Expenses: While gross profit improved, G&A and R&D expenses also increased, raising concerns about cost management.

Deferred Revenue: A significant portion of revenue is tied to future content releases, which may create volatility in revenue recognition.

5Notable Q&A Insights

Management confirmed realization of approximately $500,000 monthly savings from reduced ARK licensing fees, which are being reinvested into future game development.

Clarification on revenue recognition processes related to deferred revenue, particularly concerning the timing of game content releases.

Stablecoin initiative is progressing, with applications submitted for regulatory approval, but further hurdles remain before rollout. Overall, while Snail, Inc. demonstrated improvements in net loss and cash reserves, the decline in revenue and bookings poses challenges that the company aims to address through strategic initiatives and upcoming content releases.

SOURCE: Q2 2026 EARNINGS CALL TRANSCRIPT