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DKI

DarkIris Inc. Class A Ordinary Shares

DKI

DarkIris Inc. Class A Ordinary Shares NASDAQ
$0.46 2.20% (+0.01)

Market Cap $8.22 M
52w High $15.00
52w Low $0.37
Dividend Yield 0%
P/E 6.63
Volume 47.03K
Outstanding Shares 17.73M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q1-2025 $58.49K $3.594M $1.166M $2.428M
Q3-2024 $313.735K $2.23M $1.295M $934.994K

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow

Five-Year Company Overview

Income Statement

Income Statement DarkIris’s reported revenue so far is tiny, and the income statement is essentially a blank slate. The move from a small loss per share to a small profit per share suggests early signs of improvement, but at a very small scale. Results are likely to be volatile, heavily dependent on the performance of just a few games, and the limited history makes it hard to judge how durable any profitability really is.


Balance Sheet

Balance Sheet The balance sheet data provided is minimal, so there is very little visibility into the company’s assets, cash reserves, and debt levels. The recent listing suggests it may now have more equity capital to work with, but the lack of detailed figures means it is unclear how strong its financial cushion is or how much room it has to invest and withstand setbacks. Overall, balance sheet transparency appears limited at this stage.


Cash Flow

Cash Flow Cash flow information is essentially missing, which is important because game development can consume cash long before it generates returns. With no clear view on cash generated from operations or spending on development and marketing, it is difficult to judge how dependent DarkIris may be on raising new funds in the future. The IPO proceeds likely help near‑term liquidity, but the long‑term cash profile remains uncertain.


Competitive Edge

Competitive Edge DarkIris plays in a very crowded and fast‑moving mobile gaming market, going up against both global giants and many smaller studios. Its edge seems to come from its base in Hong Kong’s gaming ecosystem, giving it access to local talent and a multicultural perspective, and from a mix of self‑developed and licensed games that spreads risk. Its success with at least one title in regional markets shows it can create engaging content, but achieving lasting global scale in this segment is a major challenge.


Innovation and R&D

Innovation and R&D The company’s main innovation story is its focus on “AI interactive experiences” to personalize gameplay and keep players engaged, along with plans for “snackable hardcore” games that blend depth with short sessions. It also claims full in‑house capabilities across the game lifecycle and intends to use IPO funds to expand its development and operations teams. The opportunity is meaningful if it can turn these ideas into hit games, but much of this is still about future execution rather than proven, at‑scale results.


Summary

DarkIris is an early‑stage, newly listed mobile gaming company with a tiny current revenue base, an improving but very limited earnings track record, and sparse financial disclosure. Its story leans more on potential than on established financial strength: AI‑driven game experiences, a foothold in Hong Kong’s creative ecosystem, and a growing portfolio of self‑developed titles. At the same time, it faces intense competition, a hit‑driven business model, and uncertainty around its balance sheet and cash‑flow resilience. Future outcomes will largely hinge on whether it can repeatedly launch successful games and turn its AI and product roadmap into durable player engagement and monetization.