GAME
GAME
GameSquare Holdings, Inc.Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2025 | $18.46M ▲ | $8.24M ▲ | $-31.12M ▼ | -168.6% ▼ | $-0.38 ▼ | $339.39K ▲ |
| Q3-2025 | $11.32M ▼ | $7.99M ▲ | $-808.44K ▲ | -7.14% ▲ | $-0.01 ▲ | $-2.46M ▲ |
| Q2-2025 | $15.85M ▼ | $7.15M ▼ | $-3.02M ▲ | -19.04% ▲ | $-0.08 ▲ | $-4.15M ▲ |
| Q1-2025 | $21.11M ▼ | $10.45M ▼ | $-5.16M ▲ | -24.42% ▲ | $-0.14 ▲ | $-6.04M ▲ |
| Q4-2024 | $23.47M | $27.57M | $-26.39M | -112.45% | $-0.81 | $-28.69M |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2025 | $6.37M ▼ | $79.84M ▼ | $44.19M ▲ | $35.65M ▼ |
| Q3-2025 | $7.49M ▲ | $121.12M ▲ | $42.38M ▼ | $78.74M ▲ |
| Q2-2025 | $6.49M ▲ | $44.09M ▼ | $49.63M ▼ | $-5.54M ▼ |
| Q1-2025 | $5.81M ▼ | $67.78M ▼ | $57.27M ▼ | $10.51M ▼ |
| Q4-2024 | $13.15M | $81.95M | $69.95M | $12M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2025 | $-42.12T ▼ | $-18.4T ▼ | $-60.33T ▼ | $72.66T ▲ | $6.37T ▲ | $-18.48T ▼ |
| Q3-2025 | $-808.44K ▲ | $-10.37M ▼ | $-60.74M ▼ | $72.04M ▲ | $1M ▲ | $-10.07M ▼ |
| Q2-2025 | $-6.04M ▼ | $1.57M ▲ | $-656.48K ▼ | $524.95K ▼ | $674.13K ▲ | $1.57M ▲ |
| Q1-2025 | $-4.83M ▲ | $-8.58M ▼ | $-375.41K ▼ | $1.46M ▼ | $-7.34M ▼ | $-8.66M ▼ |
| Q4-2024 | $-26.29M | $-4.65M | $-48.05K | $6.86M | $1.95M | $-4.65M |
Revenue by Products
| Product | Q1-2025 | Q2-2025 | Q3-2025 | Q4-2025 |
|---|---|---|---|---|
Agency Revenue | $0 ▲ | $0 ▲ | $10.00M ▲ | $10.00M ▲ |
Owned and Operated IP | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
SaaS and Managed Services | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Saas Revenue | $20.00M ▲ | $10.00M ▼ | $0 ▼ | $0 ▲ |
Q4 2025 Earnings Call Summary
Read Call Summary5-Year Trend Analysis
A comprehensive look at GameSquare Holdings, Inc.'s financial evolution and strategic trajectory over the past five years.
GameSquare brings together a compelling combination of assets: strong top-line potential, a deep footprint in gaming and esports culture, proprietary analytics and creator tools, and ownership of influential brands like FaZe Clan. The balance sheet shows a meaningful equity base, a net cash position, and manageable traditional debt levels. Strategically, the company’s integrated, gaming-native ecosystem and ongoing innovation efforts give it clear differentiation in a growing and culturally important niche.
The central risks are financial and execution-related. Profitability is severely challenged, with heavy operating losses and substantial cash burn, meaning the business is not self-sustaining today. Liquidity ratios are tighter than ideal, and the company depends on continued access to outside capital. A large portion of assets is tied up in goodwill and intangibles that could be vulnerable if acquisitions underperform. On the competitive side, reliance on volatile creator brands, platform partners, and advertiser budgets exposes the company to swings in sentiment and market conditions.
The outlook hinges on whether GameSquare can convert its strategic position and innovation pipeline into a more disciplined, profitable business model. If the company can grow revenue efficiently, leverage its data and creator network into more recurring and higher-margin offerings, and rein in overhead, its ecosystem could support a much stronger financial profile. Until then, the picture remains one of high potential paired with high uncertainty, where execution on cost control, integration, and monetization will largely determine how the story develops over the next few years.
About GameSquare Holdings, Inc.
https://www.gamesquare.comGameSquare Holdings, Inc. is an international digital media, entertainment and technology company. It engages in enabling global brands to connect with gaming and youth culture audiences. Its platform includes Code Red Esports Ltd., Cut+Sew (Zoned), Complexity Gaming, Fourth Frame Studios, Mission Supply, Frankly Media, Stream Hatchet, and Sideqik.
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2025 | $18.46M ▲ | $8.24M ▲ | $-31.12M ▼ | -168.6% ▼ | $-0.38 ▼ | $339.39K ▲ |
| Q3-2025 | $11.32M ▼ | $7.99M ▲ | $-808.44K ▲ | -7.14% ▲ | $-0.01 ▲ | $-2.46M ▲ |
| Q2-2025 | $15.85M ▼ | $7.15M ▼ | $-3.02M ▲ | -19.04% ▲ | $-0.08 ▲ | $-4.15M ▲ |
| Q1-2025 | $21.11M ▼ | $10.45M ▼ | $-5.16M ▲ | -24.42% ▲ | $-0.14 ▲ | $-6.04M ▲ |
| Q4-2024 | $23.47M | $27.57M | $-26.39M | -112.45% | $-0.81 | $-28.69M |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2025 | $6.37M ▼ | $79.84M ▼ | $44.19M ▲ | $35.65M ▼ |
| Q3-2025 | $7.49M ▲ | $121.12M ▲ | $42.38M ▼ | $78.74M ▲ |
| Q2-2025 | $6.49M ▲ | $44.09M ▼ | $49.63M ▼ | $-5.54M ▼ |
| Q1-2025 | $5.81M ▼ | $67.78M ▼ | $57.27M ▼ | $10.51M ▼ |
| Q4-2024 | $13.15M | $81.95M | $69.95M | $12M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2025 | $-42.12T ▼ | $-18.4T ▼ | $-60.33T ▼ | $72.66T ▲ | $6.37T ▲ | $-18.48T ▼ |
| Q3-2025 | $-808.44K ▲ | $-10.37M ▼ | $-60.74M ▼ | $72.04M ▲ | $1M ▲ | $-10.07M ▼ |
| Q2-2025 | $-6.04M ▼ | $1.57M ▲ | $-656.48K ▼ | $524.95K ▼ | $674.13K ▲ | $1.57M ▲ |
| Q1-2025 | $-4.83M ▲ | $-8.58M ▼ | $-375.41K ▼ | $1.46M ▼ | $-7.34M ▼ | $-8.66M ▼ |
| Q4-2024 | $-26.29M | $-4.65M | $-48.05K | $6.86M | $1.95M | $-4.65M |
Revenue by Products
| Product | Q1-2025 | Q2-2025 | Q3-2025 | Q4-2025 |
|---|---|---|---|---|
Agency Revenue | $0 ▲ | $0 ▲ | $10.00M ▲ | $10.00M ▲ |
Owned and Operated IP | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
SaaS and Managed Services | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Saas Revenue | $20.00M ▲ | $10.00M ▼ | $0 ▼ | $0 ▲ |
Q4 2025 Earnings Call Summary
Read Call Summary5-Year Trend Analysis
A comprehensive look at GameSquare Holdings, Inc.'s financial evolution and strategic trajectory over the past five years.
GameSquare brings together a compelling combination of assets: strong top-line potential, a deep footprint in gaming and esports culture, proprietary analytics and creator tools, and ownership of influential brands like FaZe Clan. The balance sheet shows a meaningful equity base, a net cash position, and manageable traditional debt levels. Strategically, the company’s integrated, gaming-native ecosystem and ongoing innovation efforts give it clear differentiation in a growing and culturally important niche.
The central risks are financial and execution-related. Profitability is severely challenged, with heavy operating losses and substantial cash burn, meaning the business is not self-sustaining today. Liquidity ratios are tighter than ideal, and the company depends on continued access to outside capital. A large portion of assets is tied up in goodwill and intangibles that could be vulnerable if acquisitions underperform. On the competitive side, reliance on volatile creator brands, platform partners, and advertiser budgets exposes the company to swings in sentiment and market conditions.
The outlook hinges on whether GameSquare can convert its strategic position and innovation pipeline into a more disciplined, profitable business model. If the company can grow revenue efficiently, leverage its data and creator network into more recurring and higher-margin offerings, and rein in overhead, its ecosystem could support a much stronger financial profile. Until then, the picture remains one of high potential paired with high uncertainty, where execution on cost control, integration, and monetization will largely determine how the story develops over the next few years.

CEO
Justin Kenna
Compensation Summary
(Year 2024)
Upcoming Earnings
Split Record
| Date | Type | Ratio |
|---|---|---|
| 2023-04-11 | Reverse | 1:4 |
| 2021-06-17 | Reverse | 1:15 |
ETFs Holding This Stock
Summary
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Ratings Snapshot
Rating : C-
Price Target
Institutional Ownership
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Summary
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