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GCL

GCL Global Holdings Ltd Ordinary Shares

GCL

GCL Global Holdings Ltd Ordinary Shares NASDAQ
$1.39 4.51% (+0.06)

Market Cap $170.38 M
52w High $15.55
52w Low $1.18
Dividend Yield 0%
P/E 27.8
Volume 92.91K
Outstanding Shares 122.57M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q4-2024 $0 $640.957K $-471K 0% $-0.1 $-439K
Q3-2024 $0 $800.495K $-485K 0% $-0.085 $-415K
Q2-2024 $0 $419.446K $-101K 0% $-0.017 $-29.252K
Q1-2024 $0 $273.169K $41.124K 0% $0.007 $111.379K
Q4-2023 $0 $977.887K $-487K 0% $-0.17 $-369K

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q4-2024 $40.511K $18.18M $7.615M $10.565M
Q3-2024 $18.452K $17.87M $6.834M $11.036M
Q2-2024 $118.349K $30.812M $6.023M $24.789M
Q1-2024 $2.677M $49.558M $32.933M $14.258M
Q4-2023 $188.235K $29.964M $5.116M $24.848M

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q4-2024 $-471.158K $109.195K $-321.915K $236.553K $0 $109.2K
Q3-2024 $-485.186K $-509.613K $13.509M $-13.102M $0 $-509.61K
Q2-2024 $-100.693K $-147.181K $-74.758K $179.621K $0 $-147.18K
Q1-2024 $41.124K $-115.821K $-75K $163.581K $0 $-115.82K
Q4-2023 $-486.54K $-729.722K $14.806M $-13.893M $0 $-729.72K

Five-Year Company Overview

Income Statement

Income Statement The income statement shows a very small business in revenue terms, with sales only slowly building and still at a very modest level. Gross profit exists but remains thin, suggesting limited pricing power or scale so far. Operating profit is basically breakeven or slightly negative, which means the core business is not yet producing strong earnings. The swing in earnings per share from slightly positive before to clearly negative most recently hints at rising costs, possible one‑off charges, or share count changes. Overall, profitability looks fragile and highly sensitive to any change in volumes or expenses.


Balance Sheet

Balance Sheet The balance sheet is very light, with only a small pool of assets and a thin equity base. Reported cash balances are minimal, which points to limited financial firepower and a need for tight cash management. Debt appears modest, but because the asset and equity levels are also very small, even a little leverage can matter. The stable but low level of equity suggests there is not much buffer to absorb setbacks. In short, the company operates with a lean balance sheet and little room for major financial shocks without fresh capital.


Cash Flow

Cash Flow Cash flow from operations hovers around breakeven, which indicates the business is not yet a steady cash generator. Free cash flow mirrors this pattern, helped by very low investment spending, but that also hints that growth is being pursued more through deals and partnerships than through heavy internal capital projects. The earlier period of slightly negative cash flow shows that the company has at times needed to fund operations from its balance sheet or external sources. Overall, cash generation is weak and leaves limited self‑funded capacity for big strategic moves.


Competitive Edge

Competitive Edge Competitively, GCL is trying to carve out a differentiated role as a bridge between Asian and Western gaming markets. Its strength lies in a combined network of game publishing, physical and digital distribution, and hardware channels, especially across Asia. This integrated reach can make GCL an attractive partner for both Western and Asian developers looking for market access. Its know‑how in handling cross‑cultural content and regulations, plus a portfolio of distinctive titles, adds to its positioning. At the same time, it operates in a fiercely competitive landscape dominated by much larger global game publishers, platform owners, and hardware brands, which limits its pricing power and raises the bar for execution.


Innovation and R&D

Innovation and R&D Innovation at GCL is more about business model and ecosystem design than pure in‑house technology. The company is building an integrated gaming ecosystem that links hardware distribution, game publishing, and digital platforms under one umbrella. It is investing in original intellectual property through stakes in developers and exclusive publishing rights, targeting distinctive, story‑rich games. The move into Web3 payments and digital monetization experiments shows a willingness to try new models, though these remain early‑stage and uncertain. The key question is whether these initiatives can scale fast enough, given the company’s modest financial base, to create durable and profitable franchises.


Summary

Overall, GCL looks like a very small, financially lean company pursuing an ambitious strategy in a large, competitive gaming market. Its current financial statements reflect limited scale, thin margins, and weak cash generation, leaving little cushion if projects are delayed or underperform. On the strategic side, the company’s integrated ecosystem across hardware, publishing, and distribution, especially in Asia, offers a clear identity and potential differentiation as a cross‑border gaming partner. The outcome will depend heavily on the commercial success of a few key titles, the effective integration of recent acquisitions, and the ability to turn its ecosystem and Web3 initiatives into reliable, recurring revenue streams despite its constrained balance sheet.