GCL

GCL
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2024 | $0 | $640.957K ▼ | $-471K ▲ | 0% | $-0.1 ▼ | $-439K ▼ |
| Q3-2024 | $0 | $800.495K ▲ | $-485K ▼ | 0% | $-0.085 ▼ | $-415K ▼ |
| Q2-2024 | $0 | $419.446K ▲ | $-101K ▼ | 0% | $-0.017 ▼ | $-29.252K ▼ |
| Q1-2024 | $0 | $273.169K ▼ | $41.124K ▲ | 0% | $0.007 ▲ | $111.379K ▲ |
| Q4-2023 | $0 | $977.887K | $-487K | 0% | $-0.17 | $-369K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2024 | $40.511K ▲ | $18.18M ▲ | $7.615M ▲ | $10.565M ▼ |
| Q3-2024 | $18.452K ▼ | $17.87M ▼ | $6.834M ▲ | $11.036M ▼ |
| Q2-2024 | $118.349K ▼ | $30.812M ▼ | $6.023M ▼ | $24.789M ▲ |
| Q1-2024 | $2.677M ▲ | $49.558M ▲ | $32.933M ▲ | $14.258M ▼ |
| Q4-2023 | $188.235K | $29.964M | $5.116M | $24.848M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2024 | $-471.158K ▲ | $109.195K ▲ | $-321.915K ▼ | $236.553K ▲ | $0 | $109.2K ▲ |
| Q3-2024 | $-485.186K ▼ | $-509.613K ▼ | $13.509M ▲ | $-13.102M ▼ | $0 | $-509.61K ▼ |
| Q2-2024 | $-100.693K ▼ | $-147.181K ▼ | $-74.758K ▲ | $179.621K ▲ | $0 | $-147.18K ▼ |
| Q1-2024 | $41.124K ▲ | $-115.821K ▲ | $-75K ▼ | $163.581K ▲ | $0 | $-115.82K ▲ |
| Q4-2023 | $-486.54K | $-729.722K | $14.806M | $-13.893M | $0 | $-729.72K |
Five-Year Company Overview
Income Statement

Balance Sheet

Cash Flow

Competitive Edge

Innovation and R&D

Summary
Overall, GCL looks like a very small, financially lean company pursuing an ambitious strategy in a large, competitive gaming market. Its current financial statements reflect limited scale, thin margins, and weak cash generation, leaving little cushion if projects are delayed or underperform. On the strategic side, the company’s integrated ecosystem across hardware, publishing, and distribution, especially in Asia, offers a clear identity and potential differentiation as a cross‑border gaming partner. The outcome will depend heavily on the commercial success of a few key titles, the effective integration of recent acquisitions, and the ability to turn its ecosystem and Web3 initiatives into reliable, recurring revenue streams despite its constrained balance sheet.
NEWS
November 25, 2025 · 8:30 AM UTC
GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations
Read more
October 16, 2025 · 8:00 AM UTC
GCL Executes MOU to Acquire Madeviral, Aiming to Accelerate Global Growth in Game Marketing and Publishing Support
Read more
September 11, 2025 · 8:00 AM UTC
GCL Subsidiary 4Divinity Sign a Memorandum of Understanding to Acquire 60% Stake in Taiwan's Alliance-Star International via Share Swap
Read more
September 5, 2025 · 8:30 AM UTC
GCL Subsidiary 4Divinity signs Publishing Agreement for ‘The Defiant'
Read more
September 5, 2025 · 8:00 AM UTC
GCL and Harmony Capital Sign Non-Binding Term Sheet to Launch Up to RMB150 Million Game and Cultural Industry Fund
Read more
About GCL Global Holdings Ltd Ordinary Shares
https://www.gclglobalholdings.comGCL Global Holdings Ltd, together with its subsidiaries, engages in the development, publishing, marketing, retails, and distribution of video games, activation keys, and entertainment content in Asia, Europe, and the United States. It offers PC, consoles, and mobile games; and influencer marketing services. The company is based in Singapore.
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2024 | $0 | $640.957K ▼ | $-471K ▲ | 0% | $-0.1 ▼ | $-439K ▼ |
| Q3-2024 | $0 | $800.495K ▲ | $-485K ▼ | 0% | $-0.085 ▼ | $-415K ▼ |
| Q2-2024 | $0 | $419.446K ▲ | $-101K ▼ | 0% | $-0.017 ▼ | $-29.252K ▼ |
| Q1-2024 | $0 | $273.169K ▼ | $41.124K ▲ | 0% | $0.007 ▲ | $111.379K ▲ |
| Q4-2023 | $0 | $977.887K | $-487K | 0% | $-0.17 | $-369K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2024 | $40.511K ▲ | $18.18M ▲ | $7.615M ▲ | $10.565M ▼ |
| Q3-2024 | $18.452K ▼ | $17.87M ▼ | $6.834M ▲ | $11.036M ▼ |
| Q2-2024 | $118.349K ▼ | $30.812M ▼ | $6.023M ▼ | $24.789M ▲ |
| Q1-2024 | $2.677M ▲ | $49.558M ▲ | $32.933M ▲ | $14.258M ▼ |
| Q4-2023 | $188.235K | $29.964M | $5.116M | $24.848M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2024 | $-471.158K ▲ | $109.195K ▲ | $-321.915K ▼ | $236.553K ▲ | $0 | $109.2K ▲ |
| Q3-2024 | $-485.186K ▼ | $-509.613K ▼ | $13.509M ▲ | $-13.102M ▼ | $0 | $-509.61K ▼ |
| Q2-2024 | $-100.693K ▼ | $-147.181K ▼ | $-74.758K ▲ | $179.621K ▲ | $0 | $-147.18K ▼ |
| Q1-2024 | $41.124K ▲ | $-115.821K ▲ | $-75K ▼ | $163.581K ▲ | $0 | $-115.82K ▲ |
| Q4-2023 | $-486.54K | $-729.722K | $14.806M | $-13.893M | $0 | $-729.72K |
Five-Year Company Overview
Income Statement

Balance Sheet

Cash Flow

Competitive Edge

Innovation and R&D

Summary
Overall, GCL looks like a very small, financially lean company pursuing an ambitious strategy in a large, competitive gaming market. Its current financial statements reflect limited scale, thin margins, and weak cash generation, leaving little cushion if projects are delayed or underperform. On the strategic side, the company’s integrated ecosystem across hardware, publishing, and distribution, especially in Asia, offers a clear identity and potential differentiation as a cross‑border gaming partner. The outcome will depend heavily on the commercial success of a few key titles, the effective integration of recent acquisitions, and the ability to turn its ecosystem and Web3 initiatives into reliable, recurring revenue streams despite its constrained balance sheet.
NEWS
November 25, 2025 · 8:30 AM UTC
GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations
Read more
October 16, 2025 · 8:00 AM UTC
GCL Executes MOU to Acquire Madeviral, Aiming to Accelerate Global Growth in Game Marketing and Publishing Support
Read more
September 11, 2025 · 8:00 AM UTC
GCL Subsidiary 4Divinity Sign a Memorandum of Understanding to Acquire 60% Stake in Taiwan's Alliance-Star International via Share Swap
Read more
September 5, 2025 · 8:30 AM UTC
GCL Subsidiary 4Divinity signs Publishing Agreement for ‘The Defiant'
Read more
September 5, 2025 · 8:00 AM UTC
GCL and Harmony Capital Sign Non-Binding Term Sheet to Launch Up to RMB150 Million Game and Cultural Industry Fund
Read more

CEO
Hong Ta Toke
Compensation Summary
(Year 2024)

CEO
Hong Ta Toke
Compensation Summary
(Year 2024)
Ratings Snapshot
Rating : C-

