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GCLWW

GCL Global Holdings Ltd Warrants

GCLWW

GCL Global Holdings Ltd Warrants NASDAQ
$0.04 -5.37% (-0.00)

Market Cap $5.15 M
52w High $0.06
52w Low $0.04
Dividend Yield 0%
P/E 0
Volume 8.00K
Outstanding Shares 121.84M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q4-2025 $142.073M $18.007M $5.588M 3.933% $0.052 $10.803M
Q3-2025 $0 $640.957K $-471.158K 0% $-0.1 $-439.313K
Q2-2025 $0 $800.495K $-485.186K 0% $-0.085 $-414.662K
Q1-2025 $0 $419.446K $-100.693K 0% $-0.017 $-29.252K
Q4-2024 $0 $273.169K $41.124K 0% $0.007 $111.379K

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q4-2025 $18.247M $101.588M $64.63M $35.854M
Q3-2025 $40.511K $18.18M $7.615M $10.565M
Q2-2025 $7.727M $62.425M $46.615M $13.736M
Q1-2025 $118.349K $30.812M $6.023M $24.789M
Q4-2024 $2.677M $49.558M $32.933M $14.258M

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q3-2025 $-471.158K $109.195K $-321.915K $236.553K $22.059K $109.2K
Q2-2025 $-485.186K $-509.613K $13.509M $-13.102M $-99.897K $-509.61K
Q1-2025 $-100.693K $-147.181K $-74.758K $179.621K $-42.646K $-147.18K
Q4-2024 $41.124K $-115.821K $-75K $163.581K $-27.24K $-115.82K
Q3-2024 $-486.54K $-729.722K $14.806M $-13.893M $184.169K $-729.72K

Five-Year Company Overview

Income Statement

Income Statement GCL Global’s income statement shows a very small but steadily growing business. Revenue has been inching up each year, but the company is still hovering around break-even at the operating level. Profitability looks fragile: small changes in costs or revenue could easily swing results into loss territory. The earnings per share pattern suggests the impact of things like share issuance or warrant-related effects, which can make reported results look jumpy from year to year. Overall, the story is early-stage growth with limited, inconsistent profitability so far.


Balance Sheet

Balance Sheet The balance sheet is small but slowly strengthening. Total assets and shareholders’ equity have been creeping higher, which points to gradual building of the business. Cash on hand has improved from almost nothing to a modest buffer, but it is still not large relative to the risks of a content-heavy, hit-driven industry. Debt exists but is not overwhelming; however, with such a small capital base, even a modest amount of borrowing needs to be watched closely. Financially, the company has some breathing room, but not a lot of shock-absorbing capacity yet.


Cash Flow

Cash Flow Cash flow is still a weak point. Operating cash flow has hovered around break-even to slightly negative, meaning the company is not yet consistently funding itself from its own operations. Capital spending is very light, which helps free cash flow, but that also reflects a relatively asset-light, distribution- and IP-focused model rather than heavy investment in physical infrastructure. The pattern suggests reliance on external financing or equity capital to support growth and working capital. Until the business scales further and game/IP launches translate into steadier inflows, cash generation will likely remain patchy.


Competitive Edge

Competitive Edge GCL Global is trying to build a differentiated position through an integrated gaming ecosystem rather than just being a single-function publisher or retailer. It combines game publishing and distribution, a large catalog digital game store, hardware and peripherals distribution, and a marketing/talent network under one roof. This “one-stop” approach, especially focused on Asian markets and bringing Asian IP to global platforms, can create useful synergies in branding, cross-promotion, and margins. However, it operates in a fiercely competitive space dominated by much larger global players with deeper pockets and established franchises. Its competitive position will depend heavily on how effectively it can execute acquisitions, build recognizable IP, and maintain strong relationships with both gamers and hardware partners.


Innovation and R&D

Innovation and R&D Innovation here is more about business model and ecosystem design than cutting-edge core technology. The company is experimenting with crypto-based payments, multi-channel distribution, and tight integration between content (games), hardware, and marketing. It is developing its own original game franchises, which, if successful, can become long-lived assets and strengthen its moat. At the same time, this is a high-risk, high-uncertainty path: most new titles in gaming do not become hits, and marketing and development costs can be high relative to the company’s current scale. The near- to medium-term test will be whether upcoming game launches and acquisitions actually translate into recognizable brands and recurring revenue, rather than isolated one-off successes.


Summary

GCLWW represents warrants on GCL Global, so the underlying fundamentals are those of a small, early-stage gaming and entertainment platform trying to scale up. The financials show a tiny but growing revenue base, thin margins, and cash flows that are not yet reliably self-sustaining, backed by a modest and improving, but still light, balance sheet. Strategically, the company is pursuing an ambitious ecosystem model—combining publishing, digital retail, hardware distribution, and influencer-driven marketing—aimed mainly at the fast-growing Asian gaming market and east-to-west content flow. The main opportunities lie in turning its pipeline of original IP and acquired capabilities into recognizable franchises and leveraging cross-selling across its ecosystem. The main risks center on execution across multiple acquisitions, intense industry competition, hit-driven revenue, and limited financial buffers. Anyone assessing GCLWW would need to separate the structural features and risks of warrants themselves from this underlying early-stage operating story, which is still much more about potential and positioning than about established, stable earnings.