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GIGM

GigaMedia Limited

GIGM

GigaMedia Limited NASDAQ
$1.50 1.35% (+0.02)

Market Cap $16.58 M
52w High $1.89
52w Low $1.38
Dividend Yield 0%
P/E -13.64
Volume 158
Outstanding Shares 11.05M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q3-2025 $916K $1.456M $-971K -106.004% $-0.088 $-998K
Q2-2025 $868K $1.395M $844K 97.235% $0.076 $-903.5K
Q1-2025 $859K $1.43M $-677K -78.813% $-0.061 $-955.5K
Q4-2024 $755K $929K $-463K -61.325% $-0.042 $-516.499K
Q3-2024 $769K $1.38M $-320K -41.612% $-0.029 $-994.25K

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q3-2025 $29.073M $41.233M $2.411M $38.822M
Q2-2025 $30.873M $41.698M $2.278M $39.42M
Q1-2025 $31.087M $41.846M $2.06M $39.786M
Q4-2024 $34.781M $42.358M $2.015M $40.343M
Q3-2024 $35.015M $44.514M $2.742M $41.772M

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q3-2025 $-971K $0 $0 $0 $0 $0
Q2-2025 $844K $0 $0 $0 $0 $0
Q1-2025 $-677K $0 $0 $0 $0 $0
Q4-2024 $-463K $0 $0 $0 $0 $0
Q3-2024 $-320K $0 $0 $0 $0 $0

Revenue by Products

Product Q1-2016Q4-2016Q1-2018Q4-2018
Mah Jong And Casino Casual Games
Mah Jong And Casino Casual Games
$0 $0 $0 $0
Mmos
Mmos
$0 $0 $0 $0
Others
Others
$0 $0 $0 $0
Rpgs
Rpgs
$0 $0 $10.00M $0
Cloud Computing Services
Cloud Computing Services
$0 $0 $0 $0

Five-Year Company Overview

Income Statement

Income Statement Revenue from the core business appears extremely small and has not shown meaningful growth over the past several years. The company continues to report losses per share, which suggests that operating costs and overhead are not being covered by its current level of business activity. In plain terms, this looks more like a company in a prolonged transition or holding pattern than one with a fully scaled, profitable operation. The main financial story on the income side is persistent weakness and a lack of visible momentum in sales and profitability.


Balance Sheet

Balance Sheet The balance sheet is small but comparatively clean. Most of the company’s assets are held in cash or cash-like items, and there is no reported financial debt. Equity is modest but positive, meaning the company is not heavily leveraged and has some cushion to absorb losses. The flip side is that the asset base is limited in size, which underlines how small the company has become. Overall, the balance sheet looks conservative and liquid, but it reflects a business that has yet to turn its resources into stronger operating results.


Cash Flow

Cash Flow Reported cash flow figures are essentially flat, which likely reflects very low business activity and careful cost control. The lack of strong positive operating cash flow means the business is not clearly self-funding from its operations. However, the existing cash pile and absence of debt provide some breathing room. The main cash-flow question is whether and when the company can convert its strategic plans into steady cash generation, rather than relying mainly on a static cash reserve.


Competitive Edge

Competitive Edge GigaMedia operates in a very crowded gaming and digital entertainment space, but it has a niche focus on Taiwanese and Hong Kong players, especially around culturally familiar casual and social casino-style games. Its strengths are local market knowledge, a recognized platform brand in its region, and a strong cash position compared with its scale. Its weaknesses are small overall scale, intense competition from larger global and regional gaming firms, and a lack of recent evidence of strong user or revenue growth. The company’s moat, such as it is, seems to rest more on localization and financial stability than on unique technology.


Innovation and R&D

Innovation and R&D Innovation is centered on two areas: social and casual gaming through the FunTown platform, and exploratory moves into AI and robotics. On the gaming side, the company differentiates through culturally tailored content and social features that encourage community and repeat engagement. On the emerging-tech side, investments in areas like robotics and AI suggest a desire to reinvent or augment the business, but these efforts are still early and high level, with limited visibility into concrete products or returns. Overall, the innovation story is more about potential and direction than about clearly proven outcomes so far.


Summary

GigaMedia today looks like a very small, cash-rich but revenue-light company that is trying to reposition itself. Financially, it has a lean, low-debt structure and a meaningful cash cushion, but its income statement does not yet show a healthy or growing business. Competitively, it has a niche foothold in localized Asian gaming but faces strong rivals and scale disadvantages. Its moves into AI and robotics add an element of optionality and long-term ambition but also increase execution risk, since the path from these initiatives to stable profits is not yet clear. The key question going forward is whether the company can turn its cash strength, local gaming presence, and new technology bets into a sustainable, growing business rather than remaining in an extended transition phase.