GIGM
GIGM
GigaMedia LimitedIncome Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q1-2026 | $753K ▼ | $1.36M ▲ | $-876K ▼ | -116.33% ▼ | $-0.08 ▼ | $-945K ▼ |
| Q4-2025 | $832K ▼ | $1.14M ▼ | $-750K ▲ | -90.14% ▲ | $-0.06 ▲ | $-712K ▲ |
| Q3-2025 | $916K ▲ | $1.46M ▲ | $-971K ▼ | -106% ▼ | $-0.09 ▼ | $-978K ▼ |
| Q2-2025 | $868K ▲ | $1.4M ▼ | $844K ▲ | 97.24% ▲ | $0.08 ▲ | $-903.5K ▲ |
| Q1-2025 | $859K | $1.43M | $-677K | -78.81% | $-0.06 | $-955.5K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q1-2026 | $32.31M ▼ | $39.47M ▼ | $3.06M ▲ | $36.41M ▼ |
| Q4-2025 | $33.66M ▲ | $40.6M ▼ | $2.08M ▼ | $38.52M ▼ |
| Q3-2025 | $29.07M ▼ | $41.23M ▼ | $2.41M ▲ | $38.82M ▼ |
| Q2-2025 | $30.87M ▼ | $41.7M ▼ | $2.28M ▲ | $39.42M ▼ |
| Q1-2025 | $31.09M | $41.85M | $2.06M | $39.79M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2025 | $-710K ▲ | $0 | $0 | $0 | $-333K ▼ | $0 |
| Q3-2025 | $-971K ▼ | $0 | $0 | $0 | $0 | $0 |
| Q2-2025 | $844K ▲ | $0 | $0 | $0 | $0 | $0 |
| Q1-2025 | $-677K ▼ | $0 | $0 | $0 | $0 | $0 |
| Q4-2024 | $-463K | $0 | $0 | $0 | $0 | $0 |
Revenue by Products
| Product | Q1-2016 | Q4-2016 | Q1-2018 | Q4-2018 |
|---|---|---|---|---|
Mah Jong And Casino Casual Games | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Mmos | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Others | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Rpgs | $0 ▲ | $0 ▲ | $10.00M ▲ | $0 ▼ |
Cloud Computing Services | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Revenue by Geography
| Region | Q1-2016 | Q4-2016 | Q1-2018 | Q4-2018 |
|---|---|---|---|---|
HONG KONG | $0 ▲ | $0 ▲ | $10.00M ▲ | $0 ▼ |
TAIWAN PROVINCE OF CHINA | $10.00M ▲ | $0 ▼ | $0 ▲ | $0 ▲ |
5-Year Trend Analysis
A comprehensive look at GigaMedia Limited's financial evolution and strategic trajectory over the past five years.
GigaMedia combines a very conservative, cash‑rich balance sheet with a recognizable niche brand in Taiwanese and Hong Kong casual gaming, decent gross margins, and an active innovation agenda. The absence of debt reduces financial risk, while exposure to AI and robotics via Aeolus, along with internal AI and in‑house game development efforts, provides optionality for future growth beyond the current portfolio.
The key concerns center on persistent operating losses, negative cash flow, and an overhead structure that appears too heavy for the company’s present scale. Competitive pressures from much larger gaming companies, uncertainty around the payoff from the Aeolus investment, and the possibility of continued cash burn gradually eroding the strong balance sheet all represent material risks. Limited historical profitability and a narrow geographic and product focus further heighten uncertainty.
The outlook is that of a transition story: a small, niche gaming company with ample cash but weak earnings, attempting to reinvent itself through AI‑enhanced gaming and a significant bet on robotics. Future performance will likely hinge on its ability to right‑size costs, grow revenue in its core markets, successfully launch compelling in‑house titles, and realize value from its robotics investment. Until there is clearer evidence of sustained profitability and cash generation, the company’s path remains promising in concept but uncertain in execution.
About GigaMedia Limited
https://www.gigamedia.comGigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan and Hong Kong. The company operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games through branded platform.
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q1-2026 | $753K ▼ | $1.36M ▲ | $-876K ▼ | -116.33% ▼ | $-0.08 ▼ | $-945K ▼ |
| Q4-2025 | $832K ▼ | $1.14M ▼ | $-750K ▲ | -90.14% ▲ | $-0.06 ▲ | $-712K ▲ |
| Q3-2025 | $916K ▲ | $1.46M ▲ | $-971K ▼ | -106% ▼ | $-0.09 ▼ | $-978K ▼ |
| Q2-2025 | $868K ▲ | $1.4M ▼ | $844K ▲ | 97.24% ▲ | $0.08 ▲ | $-903.5K ▲ |
| Q1-2025 | $859K | $1.43M | $-677K | -78.81% | $-0.06 | $-955.5K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q1-2026 | $32.31M ▼ | $39.47M ▼ | $3.06M ▲ | $36.41M ▼ |
| Q4-2025 | $33.66M ▲ | $40.6M ▼ | $2.08M ▼ | $38.52M ▼ |
| Q3-2025 | $29.07M ▼ | $41.23M ▼ | $2.41M ▲ | $38.82M ▼ |
| Q2-2025 | $30.87M ▼ | $41.7M ▼ | $2.28M ▲ | $39.42M ▼ |
| Q1-2025 | $31.09M | $41.85M | $2.06M | $39.79M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2025 | $-710K ▲ | $0 | $0 | $0 | $-333K ▼ | $0 |
| Q3-2025 | $-971K ▼ | $0 | $0 | $0 | $0 | $0 |
| Q2-2025 | $844K ▲ | $0 | $0 | $0 | $0 | $0 |
| Q1-2025 | $-677K ▼ | $0 | $0 | $0 | $0 | $0 |
| Q4-2024 | $-463K | $0 | $0 | $0 | $0 | $0 |
Revenue by Products
| Product | Q1-2016 | Q4-2016 | Q1-2018 | Q4-2018 |
|---|---|---|---|---|
Mah Jong And Casino Casual Games | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Mmos | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Others | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Rpgs | $0 ▲ | $0 ▲ | $10.00M ▲ | $0 ▼ |
Cloud Computing Services | $0 ▲ | $0 ▲ | $0 ▲ | $0 ▲ |
Revenue by Geography
| Region | Q1-2016 | Q4-2016 | Q1-2018 | Q4-2018 |
|---|---|---|---|---|
HONG KONG | $0 ▲ | $0 ▲ | $10.00M ▲ | $0 ▼ |
TAIWAN PROVINCE OF CHINA | $10.00M ▲ | $0 ▼ | $0 ▲ | $0 ▲ |
5-Year Trend Analysis
A comprehensive look at GigaMedia Limited's financial evolution and strategic trajectory over the past five years.
GigaMedia combines a very conservative, cash‑rich balance sheet with a recognizable niche brand in Taiwanese and Hong Kong casual gaming, decent gross margins, and an active innovation agenda. The absence of debt reduces financial risk, while exposure to AI and robotics via Aeolus, along with internal AI and in‑house game development efforts, provides optionality for future growth beyond the current portfolio.
The key concerns center on persistent operating losses, negative cash flow, and an overhead structure that appears too heavy for the company’s present scale. Competitive pressures from much larger gaming companies, uncertainty around the payoff from the Aeolus investment, and the possibility of continued cash burn gradually eroding the strong balance sheet all represent material risks. Limited historical profitability and a narrow geographic and product focus further heighten uncertainty.
The outlook is that of a transition story: a small, niche gaming company with ample cash but weak earnings, attempting to reinvent itself through AI‑enhanced gaming and a significant bet on robotics. Future performance will likely hinge on its ability to right‑size costs, grow revenue in its core markets, successfully launch compelling in‑house titles, and realize value from its robotics investment. Until there is clearer evidence of sustained profitability and cash generation, the company’s path remains promising in concept but uncertain in execution.

CEO
Cheng-Ming Huang
Compensation Summary
(Year )
Split Record
| Date | Type | Ratio |
|---|---|---|
| 2015-12-16 | Reverse | 1:5 |
Ratings Snapshot
Rating : C+
Price Target
Institutional Ownership
MORGAN STANLEY
Shares:215.61K
Value:$318.71K
ADVISOR GROUP HOLDINGS, INC.
Shares:189.87K
Value:$280.67K
ACADIAN ASSET MANAGEMENT LLC
Shares:49.61K
Value:$73.33K
Summary
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