Logo

GITS

Global Interactive Technologies, Inc.

GITS

Global Interactive Technologies, Inc. NASDAQ
$1.35 3.85% (+0.05)

Market Cap $4.96 M
52w High $5.06
52w Low $0.10
Dividend Yield 0%
P/E -0.65
Volume 1.44K
Outstanding Shares 3.67M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q2-2025 $29 $676.96K $-678.049K -2.338M% $-0.22 $-359.273K
Q1-2025 $0 $563.468K $-566.681K 0% $-0.2 $-256.44K
Q4-2024 $-198 $-1.222M $-4.071M 2.056M% $-1.54 $-3.017M
Q3-2024 $0 $446.368K $-491.708K 0% $-0.19 $-256.383K
Q2-2024 $13 $526.708K $-561.9K -4.322M% $-0.2 $-437.168K

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q2-2025 $10.883K $6.306M $515.682K $5.79M
Q1-2025 $253 $6.114M $720.552K $5.393M
Q4-2024 $2.352K $6.404M $668.339K $5.736M
Q3-2024 $6.975K $19.416M $8.8M $10.616M
Q2-2024 $946 $18.759M $8.192M $10.567M

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q2-2025 $-678.049K $-433.315K $0 $443.411K $10.63K $-433.315K
Q1-2025 $-566.681K $-96.33K $0 $114.66K $-2.099K $-96.33K
Q4-2024 $-2.683M $204.219K $5.262M $-231.356K $-3.215K $204.219K
Q3-2024 $-491.708K $-170.376K $12.893K $173.024K $6.029K $-170.376K
Q2-2024 $-561.9K $-88.202K $168.902K $-6.351K $-9.05K $-88.202K

Five-Year Company Overview

Income Statement

Income Statement The company is still essentially pre‑revenue. For several years it has reported no meaningful sales and only small, recurring losses. That means the business model is not yet proven in financial terms, and all spending so far looks more like investment in building the platform than an operating business. Earnings per share have been consistently negative, reflecting ongoing costs with no topline to offset them. The pattern is one of a young tech company still in the “build and experiment” stage rather than a business that has begun to monetize its user base.


Balance Sheet

Balance Sheet The balance sheet is very thin. Total assets are small, there is no reported cash cushion, and equity only recently moved from negative to barely positive. Debt levels are low in absolute terms, but the company also has very little in the way of tangible resources. This combination suggests limited financial flexibility: there isn’t much buffer to absorb setbacks, and the business is likely sensitive to any funding disruptions. The recent reverse stock split also signals that management has been working to keep the listing compliant, which often goes hand in hand with a fragile capital structure.


Cash Flow

Cash Flow Cash flow mirrors the income statement: little to no operating cash inflow and modest but persistent outflows. There is essentially no spending on physical assets, which is typical for a software platform, but the absence of operating cash inflows means the company is not self‑funding its activities. Instead, it likely depends on external financing to cover ongoing costs. Until the platform can generate steady revenues, cash generation will remain a key vulnerability and a core risk to long‑term continuity.


Competitive Edge

Competitive Edge Strategically, the company is positioned as a specialized platform for global K‑culture fans rather than a general social network. Its edge aims to come from community depth, integrated features, and a tailored experience instead of trying to compete head‑on with the largest global platforms. The potential strengths are network effects within fandoms, higher user stickiness through rewards and clubs, and a clear niche identity. However, the competitive landscape is intense: it faces both dedicated fan platforms and major social networks that already host large K‑pop and K‑culture communities. Without proven monetization and clear user engagement momentum, its competitive position is more aspirational than fully established.


Innovation and R&D

Innovation and R&D Innovation is the clear bright spot. The FANTOO platform combines social features, real‑time translation, blockchain‑based rewards, AI‑driven content curation, and plans for e‑commerce and a metaverse experience. This is an ambitious, integrated ecosystem that could create a strong sense of community and unique reasons for fans to stay. The partnerships around AI and chatbots, plus the vision for a “Fanshop” marketplace and user‑generated content monetization, show a willingness to experiment at the frontier of media, fandom, and web3. The flip side is execution risk: each of these elements—crypto tokens, metaverse features, AI assistants, and commerce—requires time, capital, regulatory navigation, and strong product execution. With limited financial resources, turning this innovative roadmap into a stable, scalable business is challenging.


Summary

Overall, the story is one of high creative ambition built on a very fragile financial base. On the positive side, the company has a clear niche focus, a differentiated product vision, and a platform design that could lend itself to strong network effects if fandom engagement and monetization take hold. On the risk side, it remains pre‑revenue, runs ongoing losses, has a very thin balance sheet, and has already flagged going‑concern issues, indicating real uncertainty about its ability to continue without new funding. The long‑term outcome will depend on whether it can convert its innovative K‑culture ecosystem—FANTOO, Fanshop, rewards, AI, and potential metaverse features—into sustainable revenue before financial pressures become overwhelming.