GITS

GITS
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q2-2025 | $29 ▲ | $676.96K ▲ | $-678.049K ▼ | -2.338M% ▼ | $-0.22 ▼ | $-359.273K ▼ |
| Q1-2025 | $0 ▲ | $563.468K ▲ | $-566.681K ▲ | 0% ▼ | $-0.2 ▲ | $-256.44K ▲ |
| Q4-2024 | $-198 ▼ | $-1.222M ▼ | $-4.071M ▼ | 2.056M% ▲ | $-1.54 ▼ | $-3.017M ▼ |
| Q3-2024 | $0 ▼ | $446.368K ▼ | $-491.708K ▲ | 0% ▲ | $-0.19 ▲ | $-256.383K ▲ |
| Q2-2024 | $13 | $526.708K | $-561.9K | -4.322M% | $-0.2 | $-437.168K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q2-2025 | $10.883K ▲ | $6.306M ▲ | $515.682K ▼ | $5.79M ▲ |
| Q1-2025 | $253 ▼ | $6.114M ▼ | $720.552K ▲ | $5.393M ▼ |
| Q4-2024 | $2.352K ▼ | $6.404M ▼ | $668.339K ▼ | $5.736M ▼ |
| Q3-2024 | $6.975K ▲ | $19.416M ▲ | $8.8M ▲ | $10.616M ▲ |
| Q2-2024 | $946 | $18.759M | $8.192M | $10.567M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q2-2025 | $-678.049K ▼ | $-433.315K ▼ | $0 | $443.411K ▲ | $10.63K ▲ | $-433.315K ▼ |
| Q1-2025 | $-566.681K ▲ | $-96.33K ▼ | $0 ▼ | $114.66K ▲ | $-2.099K ▲ | $-96.33K ▼ |
| Q4-2024 | $-2.683M ▼ | $204.219K ▲ | $5.262M ▲ | $-231.356K ▼ | $-3.215K ▼ | $204.219K ▲ |
| Q3-2024 | $-491.708K ▲ | $-170.376K ▼ | $12.893K ▼ | $173.024K ▲ | $6.029K ▲ | $-170.376K ▼ |
| Q2-2024 | $-561.9K | $-88.202K | $168.902K | $-6.351K | $-9.05K | $-88.202K |
Five-Year Company Overview
Income Statement

Balance Sheet

Cash Flow

Competitive Edge

Innovation and R&D

Summary
Overall, the story is one of high creative ambition built on a very fragile financial base. On the positive side, the company has a clear niche focus, a differentiated product vision, and a platform design that could lend itself to strong network effects if fandom engagement and monetization take hold. On the risk side, it remains pre‑revenue, runs ongoing losses, has a very thin balance sheet, and has already flagged going‑concern issues, indicating real uncertainty about its ability to continue without new funding. The long‑term outcome will depend on whether it can convert its innovative K‑culture ecosystem—FANTOO, Fanshop, rewards, AI, and potential metaverse features—into sustainable revenue before financial pressures become overwhelming.
About Global Interactive Technologies, Inc.
https://www.hanryuholdings.comGlobal Interactive Technologies, Inc. engages in the provision of a global multi-media platform for users to interact with other like-minded users to share appreciation of various types of entertainment and cultures such as K-POP and modern Korean culture. It operates through the FANTOO platform. The company was founded on October 20, 2021 and is headquartered in Seoul, South Korea.
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q2-2025 | $29 ▲ | $676.96K ▲ | $-678.049K ▼ | -2.338M% ▼ | $-0.22 ▼ | $-359.273K ▼ |
| Q1-2025 | $0 ▲ | $563.468K ▲ | $-566.681K ▲ | 0% ▼ | $-0.2 ▲ | $-256.44K ▲ |
| Q4-2024 | $-198 ▼ | $-1.222M ▼ | $-4.071M ▼ | 2.056M% ▲ | $-1.54 ▼ | $-3.017M ▼ |
| Q3-2024 | $0 ▼ | $446.368K ▼ | $-491.708K ▲ | 0% ▲ | $-0.19 ▲ | $-256.383K ▲ |
| Q2-2024 | $13 | $526.708K | $-561.9K | -4.322M% | $-0.2 | $-437.168K |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q2-2025 | $10.883K ▲ | $6.306M ▲ | $515.682K ▼ | $5.79M ▲ |
| Q1-2025 | $253 ▼ | $6.114M ▼ | $720.552K ▲ | $5.393M ▼ |
| Q4-2024 | $2.352K ▼ | $6.404M ▼ | $668.339K ▼ | $5.736M ▼ |
| Q3-2024 | $6.975K ▲ | $19.416M ▲ | $8.8M ▲ | $10.616M ▲ |
| Q2-2024 | $946 | $18.759M | $8.192M | $10.567M |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q2-2025 | $-678.049K ▼ | $-433.315K ▼ | $0 | $443.411K ▲ | $10.63K ▲ | $-433.315K ▼ |
| Q1-2025 | $-566.681K ▲ | $-96.33K ▼ | $0 ▼ | $114.66K ▲ | $-2.099K ▲ | $-96.33K ▼ |
| Q4-2024 | $-2.683M ▼ | $204.219K ▲ | $5.262M ▲ | $-231.356K ▼ | $-3.215K ▼ | $204.219K ▲ |
| Q3-2024 | $-491.708K ▲ | $-170.376K ▼ | $12.893K ▼ | $173.024K ▲ | $6.029K ▲ | $-170.376K ▼ |
| Q2-2024 | $-561.9K | $-88.202K | $168.902K | $-6.351K | $-9.05K | $-88.202K |
Five-Year Company Overview
Income Statement

Balance Sheet

Cash Flow

Competitive Edge

Innovation and R&D

Summary
Overall, the story is one of high creative ambition built on a very fragile financial base. On the positive side, the company has a clear niche focus, a differentiated product vision, and a platform design that could lend itself to strong network effects if fandom engagement and monetization take hold. On the risk side, it remains pre‑revenue, runs ongoing losses, has a very thin balance sheet, and has already flagged going‑concern issues, indicating real uncertainty about its ability to continue without new funding. The long‑term outcome will depend on whether it can convert its innovative K‑culture ecosystem—FANTOO, Fanshop, rewards, AI, and potential metaverse features—into sustainable revenue before financial pressures become overwhelming.

CEO
Taehoon Kim
Compensation Summary
(Year 2024)

CEO
Taehoon Kim
Compensation Summary
(Year 2024)
Split Record
| Date | Type | Ratio |
|---|---|---|
| 2025-01-27 | Reverse | 1:20 |
Ratings Snapshot
Rating : C+

