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HAS

Hasbro, Inc.

HAS

Hasbro, Inc. NASDAQ
$82.60 -0.08% (-0.07)

Market Cap $11.59 B
52w High $83.40
52w Low $49.00
Dividend Yield 2.80%
P/E -20.7
Volume 911.93K
Outstanding Shares 140.34M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q3-2025 $1.387B $607.5M $233.2M 16.807% $1.66 $394.2M
Q2-2025 $980.8M $508.4M $-855.8M -87.255% $-6.1 $-735.8M
Q1-2025 $887.1M $454.9M $98.6M 11.115% $0.71 $219.8M
Q4-2024 $1.102B $603.1M $-34.3M -3.114% $-0.25 $48.9M
Q3-2024 $1.281B $502.5M $223.2M 17.42% $1.6 $385.9M

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q3-2025 $620.9M $5.522B $5.088B $406.4M
Q2-2025 $546.6M $5.174B $4.905B $241.1M
Q1-2025 $620.8M $6.04B $4.843B $1.17B
Q4-2024 $694.7M $6.34B $5.155B $1.158B
Q3-2024 $1.185B $7.23B $5.92B $1.287B

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q3-2025 $233.2M $280.6M $-102.6M $-100.5M $74M $260.9M
Q2-2025 $-855.8M $71.3M $-36.8M $-112.2M $-74.2M $55.2M
Q1-2025 $98.6M $138.1M $-52.4M $-162.4M $-73.9M $124.3M
Q4-2024 $-34.3M $259.8M $431.7M $-688.3M $-1.1M $208.5M
Q3-2024 $223.2M $222.5M $-60M $-97.7M $69.3M $174M

Revenue by Products

Product Q4-2024Q1-2025Q2-2025Q3-2025
Consumer Products
Consumer Products
$750.00M $400.00M $440.00M $800.00M
Corporate NonSegment
Corporate NonSegment
$500.00M $30.00M $40.00M $60.00M
Entertainment Segment
Entertainment Segment
$20.00M $30.00M $20.00M $20.00M
Wizards Of The Coast And Digital Gaming
Wizards Of The Coast And Digital Gaming
$340.00M $460.00M $520.00M $570.00M

Five-Year Company Overview

Income Statement

Income Statement Hasbro’s sales have been drifting down from their peak a few years ago, reflecting softer demand and portfolio changes. Profitability has been very up‑and‑down, with a sharp loss recently when the company took heavy restructuring and write‑down charges, followed by a return to modest profit. Gross margins remain decent for a branded toy and game company, but operating margins are thinner than they used to be. Overall, the income statement shows a business in transition: still profitable in normal years, but with noticeable earnings volatility while the turnaround plays out.


Balance Sheet

Balance Sheet The balance sheet has been slimming down, with total assets shrinking as Hasbro sheds non‑core operations and rights. Debt remains sizable relative to the company’s equity, which means leverage is still a key risk to watch. Cash on hand looks adequate rather than abundant, so the company depends on ongoing cash generation rather than a very large cash cushion. Equity has been compressed by past losses and write‑downs, so there is less balance sheet “buffer” than earlier in the decade.


Cash Flow

Cash Flow Despite noisy earnings, cash generation from the core business has held up better than the income statement might suggest. Operating cash flow has improved from its weaker patch a couple of years ago, and free cash flow remains solid after relatively modest investment spending. This means Hasbro is still producing meaningful cash after funding its day‑to‑day operations and capital needs. The pattern suggests a cash‑generative business that has been weighed down more by strategic and restructuring choices than by a collapse in the underlying cash engine.


Competitive Edge

Competitive Edge Hasbro has one of the strongest brand portfolios in the global toy and game space, with franchises like Transformers, Nerf, Monopoly, Magic: The Gathering, and Dungeons & Dragons giving it deep reach across age groups. Its licensing relationships, especially with major entertainment studios, and its global distribution network create real scale advantages over smaller rivals. At the same time, competition is intense: Mattel, LEGO, video game publishers, and a constant stream of new digital entertainment options all vie for the same consumer attention and spending. The business is also hit‑driven and somewhat seasonal, so even with a strong moat, performance can swing when key releases or movie tie‑ins underperform.


Innovation and R&D

Innovation and R&D Hasbro is leaning hard into the blend of physical and digital play: augmented reality features, connected toys, and app‑based versions of its classic games extend the life of its brands. Wizards of the Coast gives it a strong position in collectible and tabletop gaming, with growing digital extensions and online communities. The new “Playing to Win” strategy emphasizes higher‑growth, higher‑margin franchises, digital gaming, and exploring new technologies like AI and virtual worlds, while also taking out significant costs. The opportunity is to turn beloved brands into multi‑platform ecosystems, but execution risk is high, especially as technology, consumer tastes, and licensing landscapes change quickly.


Summary

Hasbro today looks like a high‑quality brand owner going through a challenging but deliberate reshaping of its business. Financially, revenue and reported profits have come under pressure, yet cash generation remains respectable and is helping support the transition. Strategically, the company is narrowing its focus onto its strongest franchises, stepping back from some traditional media assets, and pushing deeper into digital and interactive experiences. Success will depend on stabilizing demand for physical toys, growing digital and gaming revenue without diluting brand strength, and managing debt and costs carefully in a very competitive and fast‑moving entertainment landscape.