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SLE

Super League Enterprise, Inc.

SLE

Super League Enterprise, Inc. NASDAQ
$0.92 11.23% (+0.09)

Market Cap $813038
52w High $33.20
52w Low $0.77
Dividend Yield 0%
P/E -0.05
Volume 83.51K
Outstanding Shares 884.70K

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q3-2025 $2.423M $4.131B $-3.562B -147.008K% $3.25 $-2.036B
Q2-2025 $3.001M $4.454M $-2.783M -92.736% $-4.52 $-2.42M
Q1-2025 $2.718M $4.827M $-4.23M -155.629% $-0.25 $-2.281M
Q4-2024 $3.426M $5.602M $-5.288M -154.349% $-0.451 $-3.987M
Q3-2024 $4.431M $5.178M $-3.632M -81.968% $-0.54 $-2.888M

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q3-2025 $1.061M $8.702M $10.707M $-2.005M
Q2-2025 $475K $8.461M $12.578M $-4.117M
Q1-2025 $747K $9.784M $13.245M $-3.461M
Q4-2024 $1.31M $11.711M $11.541M $170K
Q3-2024 $289K $12.58M $9.061M $3.519M

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q3-2025 $-3.562M $-2.81M $127K $3.269M $586K $-2.81M
Q2-2025 $-2.783M $-1.792M $513K $1.007M $-272K $-1.902M
Q1-2025 $-4.23M $-2.203M $283K $1.357M $-563K $-2.303M
Q4-2024 $11.347M $-3.302M $174K $4.149M $1.021M $-3.32M
Q3-2024 $-3.632M $-2.108M $-173K $885K $-1.396M $-2.281M

Revenue by Products

Product Q4-2024Q1-2025Q2-2025Q3-2025
Advertising and Sponsorships
Advertising and Sponsorships
$0 $0 $0 $0
Direct to Consumer
Direct to Consumer
$0 $0 $0 $0

Five-Year Company Overview

Income Statement

Income Statement Revenue remains very small and has grown only modestly over the last few years. The business is still clearly in “build” mode rather than “scale” mode. Gross profit has been positive but thin, and operating losses have been significant every year, although they appear to have narrowed somewhat more recently. Net losses and per‑share losses look extreme, but part of that is due to reverse stock splits amplifying the per‑share figures. Overall, the income statement describes an early‑stage, high‑spend business that has not yet converted its technology and relationships into sustainable profitability.


Balance Sheet

Balance Sheet The balance sheet is very light, with limited total assets and a relatively small equity base, especially compared with the company’s ambitions. On the positive side, there is essentially no financial debt, which reduces interest burden and default risk. On the negative side, cash and other assets are modest and have trended down from prior years, suggesting a constrained financial cushion. The company looks reliant on external capital or improved cash generation to support its strategy over time, and there is not much room for prolonged missteps.


Cash Flow

Cash Flow Cash flow from operations has been consistently negative, which means the core business is still consuming cash rather than funding itself. Free cash flow is also negative year after year, although capital spending needs appear low, so the main drain is operating losses rather than heavy investment in physical assets. This pattern is typical for a small, growth‑oriented platform company, but it underscores funding risk: unless the business improves its economics, it will likely need ongoing access to capital markets or strategic partners to keep executing its plan.


Competitive Edge

Competitive Edge Super League occupies a niche at the crossroads of gaming, advertising, and the emerging metaverse, with a focus on making brand experiences interactive and “playable” rather than just visible. Its advantages include a long‑built network of creators on major platforms like Roblox, Minecraft, and Fortnite, specialized know‑how in those ecosystems, and proprietary ad formats that blend into gameplay. Patents around AI‑driven content optimization and live production tools add some defensibility. That said, the company operates in a crowded space where much larger technology, media, and game companies are also pushing into in‑game ads and immersive experiences. Its very small scale, limited resources, and dependence on a relatively new advertising category mean its competitive position is promising but fragile.


Innovation and R&D

Innovation and R&D Innovation is one of the clear bright spots. The company has developed patented AI tools to optimize live and multi‑view content, proprietary engagement formats like playable ads, and a cloud‑based production stack for virtual events. It has repeatedly demonstrated the ability to deliver high‑profile campaigns with global brands and to experiment with scalable “pop‑up” experiences across many user‑generated games. Strategic acquisitions have bolstered its ad tech and game‑development capabilities, and management is signaling a push into digital assets and blockchain‑enabled experiences in the coming years. The flip side is execution risk: maintaining this innovation pace while running lean and still unprofitable is challenging, and success will depend on turning these technologies into repeatable, high‑margin products rather than only bespoke projects.


Summary

Super League Enterprise looks like a highly experimental, early‑stage platform company with strong creative and technological credentials but a very small financial footprint. The core story is about turning immersive, interactive advertising into a scalable business model across major gaming and emerging media platforms. Financially, it has persistent losses, a thin asset base, and negative cash flow, but also no meaningful debt and modest capital spending needs. Competitively, it benefits from specialized know‑how, creator relationships, and IP, yet faces large, well‑funded rivals and volatility in brand advertising budgets. Overall, this is a speculative, high‑risk profile where future value depends heavily on the company’s ability to grow recurring, higher‑margin revenue and secure adequate funding while it executes its innovation roadmap.