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TTWO

Take-Two Interactive Software, Inc.

TTWO

Take-Two Interactive Software, Inc. NASDAQ
$246.03 0.99% (+2.40)

Market Cap $45.46 B
52w High $264.79
52w Low $177.35
Dividend Yield 0%
P/E -10.72
Volume 590.11K
Outstanding Shares 184.78M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q2-2026 $1.774B $1.079B $-133.9M -7.549% $-0.73 $117.5M
Q1-2026 $1.504B $923.4M $-11.9M -0.791% $-0.066 $280.4M
Q4-2025 $1.583B $4.58B $-3.726B -235.463% $-21.08 $-3.314B
Q3-2025 $1.36B $892M $-125.2M -9.207% $-0.71 $162.1M
Q2-2025 $1.353B $1.025B $-365.5M -27.012% $-2.08 $-14.5M

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q2-2026 $2.115B $10.08B $6.648B $3.432B
Q1-2026 $2.035B $9.684B $6.203B $3.481B
Q4-2025 $1.466B $9.181B $7.043B $2.138B
Q3-2025 $1.21B $12.68B $6.978B $5.702B
Q2-2025 $1.237B $13.075B $7.277B $5.798B

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q2-2026 $-133.9M $128.4M $-277.2M $-300K $-155.2M $85.1M
Q1-2026 $-11.9M $-44.7M $-36.8M $618.3M $557M $-69.8M
Q4-2025 $-3.726B $279M $-62.8M $22.3M $250.3M $224.9M
Q3-2025 $-125.2M $-4.8M $-20.7M $31.2M $-10.7M $-48.2M
Q2-2025 $-365.5M $-128.4M $-33.3M $500K $-152.3M $-165.2M

Revenue by Products

Product Q3-2025Q4-2025Q1-2026Q2-2026
Console
Console
$510.00M $590.00M $550.00M $720.00M
Mobile
Mobile
$730.00M $750.00M $800.00M $820.00M
P C And Other Products
P C And Other Products
$120.00M $240.00M $150.00M $230.00M

Five-Year Company Overview

Income Statement

Income Statement Revenue has stepped up meaningfully over the past five years and is now at a much higher level than before the Zynga acquisition. Gross profit remains strong, showing the core games and services still have good economic potential. However, profitability has swung sharply into the red. Operating income, EBITDA, and net income have all been negative for three years in a row, and losses have grown. This suggests a mix of heavy amortization of acquired intangibles, very high development and marketing spending, and likely some one‑off charges. In simple terms, the top line looks solid, but the company is currently spending far more than it earns to support its pipeline and integration efforts.


Balance Sheet

Balance Sheet The balance sheet transformed after the Zynga deal: assets became much larger but then have been drifting down, likely as intangible assets are amortized or written down. Cash is lower than it was before the deal and only modestly rebuilt recently, which reduces the financial cushion. Debt, on the other hand, has risen substantially and now represents a major part of the capital structure. Shareholders’ equity has shrunk significantly over the last few years because of recurring losses, leaving a thinner buffer. Overall, the company still has a positive net worth, but it is clearly more leveraged and more dependent on turning future projects into profitable results.


Cash Flow

Cash Flow Historically, the business generated healthy cash from operations, but in the last three years cash generation has slipped to around breakeven or slightly negative. After accounting for modest capital spending, free cash flow has also been negative, meaning the company has been consuming cash rather than building it. The gap is not enormous relative to total sales, which hints that accounting charges are part of the story, but it still indicates pressure on day‑to‑day cash economics. Sustained improvement in operating cash flow will be important to rebuild financial flexibility and reduce reliance on the balance sheet.


Competitive Edge

Competitive Edge Take‑Two holds one of the strongest positions in global gaming. Its portfolio includes some of the most valuable franchises in the industry, such as Grand Theft Auto, Red Dead Redemption, and NBA 2K, supported by highly regarded studios like Rockstar and 2K. These brands enjoy huge global recognition, deep fan loyalty, and durable online communities, all of which are difficult for rivals to replicate. Recurrent in‑game spending and live services provide ongoing revenue long after initial releases. The Zynga acquisition adds a major presence in mobile, diversifying platforms and audiences. The main structural risks are the hit‑driven nature of gaming, long and expensive development cycles, and intense competition for player attention and talent, all of which can make earnings volatile between blockbuster releases.


Innovation and R&D

Innovation and R&D The company’s strategy is built on heavy, ongoing investment in technology and content. Its proprietary engines, such as RAGE and the Euphoria animation system, enable highly realistic, large‑scale open worlds and lifelike character behavior that stand out in the market. Take‑Two also applies advanced AI and strong online infrastructure to support persistent, monetizable worlds like GTA Online and NBA 2K’s online modes. These capabilities require high development spending, which weighs on current profitability but underpins the company’s differentiation and long‑term pipeline. The integration of Zynga brings deeper mobile know‑how and creates opportunities to extend major console and PC franchises to mobile, further leveraging this R&D base across platforms.


Summary

Take‑Two today looks like a strategically powerful but financially pressured leader in interactive entertainment. On the positive side, it controls rare, top‑tier gaming franchises, owns its key intellectual property, operates strong live‑service platforms, and continues to invest aggressively in cutting‑edge technology and content. The anticipated next wave of releases, especially the next Grand Theft Auto, could be transformative for revenue and margins if executed well. On the risk side, the company is currently loss‑making, cash flow has been weak, debt is much higher than in the past, and equity has eroded. The overall picture is a business with a wide competitive moat and significant upside potential from its pipeline, but one that is in an investment‑heavy phase where financial results are highly dependent on the success and timing of a few very large titles and on careful balance‑sheet management.