TTWO
TTWO
Take-Two Interactive Software, Inc.Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2026 | $1.68B ▼ | $878.5M ▼ | $-59.5M ▲ | -3.54% ▲ | $-0.32 ▲ | $432.7M ▲ |
| Q3-2026 | $1.7B ▼ | $983.6M ▼ | $-92.9M ▲ | -5.47% ▲ | $-0.5 ▲ | $269.5M ▲ |
| Q2-2026 | $1.77B ▲ | $1.08B ▲ | $-133.9M ▼ | -7.55% ▼ | $-0.73 ▼ | $263.1M ▼ |
| Q1-2026 | $1.5B ▼ | $927.6M ▼ | $-11.9M ▲ | -0.79% ▲ | $-0.07 ▲ | $280.4M ▲ |
| Q4-2025 | $1.58B | $1.02B | $-3.73B | -235.46% | $-21.08 | $-3.31B |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2026 | $1.99B ▼ | $9.38B ▼ | $5.87B ▼ | $3.51B ▲ |
| Q3-2026 | $2.37B ▲ | $10.01B ▼ | $6.51B ▼ | $3.5B ▲ |
| Q2-2026 | $2.12B ▲ | $10.08B ▲ | $6.65B ▲ | $3.43B ▼ |
| Q1-2026 | $2.04B ▲ | $9.68B ▲ | $6.2B ▼ | $3.48B ▲ |
| Q4-2025 | $1.47B | $9.18B | $7.04B | $2.14B |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2026 | $-59.5M ▲ | $235.4M ▼ | $-290.4M ▼ | $-550M ▼ | $-613.7M ▼ | $187.2M ▼ |
| Q3-2026 | $-92.9M ▲ | $305.2M ▲ | $-44.8M ▲ | $26.6M ▲ | $290.8M ▲ | $236.2M ▲ |
| Q2-2026 | $-133.9M ▼ | $128.4M ▲ | $-277.2M ▼ | $-300K ▼ | $-155.2M ▼ | $96.5M ▲ |
| Q1-2026 | $-11.9M ▲ | $-44.7M ▼ | $-36.8M ▲ | $618.3M ▲ | $557M ▲ | $-69.8M ▼ |
| Q4-2025 | $-3.73B | $279M | $-62.8M | $22.3M | $250.3M | $224.9M |
Revenue by Products
| Product | Q1-2026 | Q2-2026 | Q3-2026 | Q4-2026 |
|---|---|---|---|---|
Console | $550.00M ▲ | $720.00M ▲ | $650.00M ▼ | $670.00M ▲ |
Mobile | $800.00M ▲ | $820.00M ▲ | $870.00M ▲ | $840.00M ▼ |
P C And Other Products | $150.00M ▲ | $230.00M ▲ | $180.00M ▼ | $160.00M ▼ |
Revenue by Geography
| Region | Q1-2026 | Q2-2026 | Q3-2026 | Q4-2026 |
|---|---|---|---|---|
NonUS | $600.00M ▲ | $740.00M ▲ | $690.00M ▼ | $690.00M ▲ |
UNITED STATES | $900.00M ▲ | $1.04Bn ▲ | $1.01Bn ▼ | $990.00M ▼ |
Q4 2026 Earnings Call Summary
Read Call Summary5-Year Trend Analysis
A comprehensive look at Take-Two Interactive Software, Inc.'s financial evolution and strategic trajectory over the past five years.
Take-Two combines powerful global franchises, strong creative and technical talent, and a solid financial base. It enjoys a high-quality revenue mix, attractive gross margins, and the ability to generate meaningful cash from operations and free cash flow despite current accounting losses. The balance sheet is conservative, with more cash than debt, and its leadership positions in open-world action, narrative experiences, sports simulation, and data-driven mobile gaming provide multiple avenues for growth.
Key risks center on profitability, concentration, and execution. The company is presently unprofitable on an earnings basis and carries a history of accumulated losses, reflecting the volatility and long cycles of blockbuster development. A large share of value is tied to a handful of major franchises, so delays, quality issues, or changes in consumer tastes could have outsized impact. High levels of intangible assets and goodwill, rising development costs, and industry shifts in platforms and monetization add further uncertainty.
The outlook depends heavily on how well Take-Two converts its current investment phase into successful launches and durable live-service ecosystems. If upcoming marquee titles and mobile expansions land as intended, the company has the ingredients to scale revenue, improve margins, and better leverage its cost base. Until then, investors should expect a profile characterized by strong cash generation and a robust balance sheet but choppy reported earnings, reflecting the inherent cyclicality and hit-driven nature of high-end game publishing.
About Take-Two Interactive Software, Inc.
https://www.take2games.comTake-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names.
Income Statement
| Period | Revenue | Operating Expense | Net Income | Net Profit Margin | Earnings Per Share | EBITDA |
|---|---|---|---|---|---|---|
| Q4-2026 | $1.68B ▼ | $878.5M ▼ | $-59.5M ▲ | -3.54% ▲ | $-0.32 ▲ | $432.7M ▲ |
| Q3-2026 | $1.7B ▼ | $983.6M ▼ | $-92.9M ▲ | -5.47% ▲ | $-0.5 ▲ | $269.5M ▲ |
| Q2-2026 | $1.77B ▲ | $1.08B ▲ | $-133.9M ▼ | -7.55% ▼ | $-0.73 ▼ | $263.1M ▼ |
| Q1-2026 | $1.5B ▼ | $927.6M ▼ | $-11.9M ▲ | -0.79% ▲ | $-0.07 ▲ | $280.4M ▲ |
| Q4-2025 | $1.58B | $1.02B | $-3.73B | -235.46% | $-21.08 | $-3.31B |
Balance Statement
| Period | Cash & Short-term | Total Assets | Total Liabilities | Total Equity |
|---|---|---|---|---|
| Q4-2026 | $1.99B ▼ | $9.38B ▼ | $5.87B ▼ | $3.51B ▲ |
| Q3-2026 | $2.37B ▲ | $10.01B ▼ | $6.51B ▼ | $3.5B ▲ |
| Q2-2026 | $2.12B ▲ | $10.08B ▲ | $6.65B ▲ | $3.43B ▼ |
| Q1-2026 | $2.04B ▲ | $9.68B ▲ | $6.2B ▼ | $3.48B ▲ |
| Q4-2025 | $1.47B | $9.18B | $7.04B | $2.14B |
Cash Flow Statement
| Period | Net Income | Cash From Operations | Cash From Investing | Cash From Financing | Net Change | Free Cash Flow |
|---|---|---|---|---|---|---|
| Q4-2026 | $-59.5M ▲ | $235.4M ▼ | $-290.4M ▼ | $-550M ▼ | $-613.7M ▼ | $187.2M ▼ |
| Q3-2026 | $-92.9M ▲ | $305.2M ▲ | $-44.8M ▲ | $26.6M ▲ | $290.8M ▲ | $236.2M ▲ |
| Q2-2026 | $-133.9M ▼ | $128.4M ▲ | $-277.2M ▼ | $-300K ▼ | $-155.2M ▼ | $96.5M ▲ |
| Q1-2026 | $-11.9M ▲ | $-44.7M ▼ | $-36.8M ▲ | $618.3M ▲ | $557M ▲ | $-69.8M ▼ |
| Q4-2025 | $-3.73B | $279M | $-62.8M | $22.3M | $250.3M | $224.9M |
Revenue by Products
| Product | Q1-2026 | Q2-2026 | Q3-2026 | Q4-2026 |
|---|---|---|---|---|
Console | $550.00M ▲ | $720.00M ▲ | $650.00M ▼ | $670.00M ▲ |
Mobile | $800.00M ▲ | $820.00M ▲ | $870.00M ▲ | $840.00M ▼ |
P C And Other Products | $150.00M ▲ | $230.00M ▲ | $180.00M ▼ | $160.00M ▼ |
Revenue by Geography
| Region | Q1-2026 | Q2-2026 | Q3-2026 | Q4-2026 |
|---|---|---|---|---|
NonUS | $600.00M ▲ | $740.00M ▲ | $690.00M ▼ | $690.00M ▲ |
UNITED STATES | $900.00M ▲ | $1.04Bn ▲ | $1.01Bn ▼ | $990.00M ▼ |
Q4 2026 Earnings Call Summary
Read Call Summary5-Year Trend Analysis
A comprehensive look at Take-Two Interactive Software, Inc.'s financial evolution and strategic trajectory over the past five years.
Take-Two combines powerful global franchises, strong creative and technical talent, and a solid financial base. It enjoys a high-quality revenue mix, attractive gross margins, and the ability to generate meaningful cash from operations and free cash flow despite current accounting losses. The balance sheet is conservative, with more cash than debt, and its leadership positions in open-world action, narrative experiences, sports simulation, and data-driven mobile gaming provide multiple avenues for growth.
Key risks center on profitability, concentration, and execution. The company is presently unprofitable on an earnings basis and carries a history of accumulated losses, reflecting the volatility and long cycles of blockbuster development. A large share of value is tied to a handful of major franchises, so delays, quality issues, or changes in consumer tastes could have outsized impact. High levels of intangible assets and goodwill, rising development costs, and industry shifts in platforms and monetization add further uncertainty.
The outlook depends heavily on how well Take-Two converts its current investment phase into successful launches and durable live-service ecosystems. If upcoming marquee titles and mobile expansions land as intended, the company has the ingredients to scale revenue, improve margins, and better leverage its cost base. Until then, investors should expect a profile characterized by strong cash generation and a robust balance sheet but choppy reported earnings, reflecting the inherent cyclicality and hit-driven nature of high-end game publishing.

CEO
Strauss H. Zelnick
Compensation Summary
(Year 2025)
Upcoming Earnings
Split Record
| Date | Type | Ratio |
|---|---|---|
| 2005-04-12 | Forward | 3:2 |
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