GME - GameStop Corp. Stock Analysis | Stock Taper
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GameStop Corp.

GME

GameStop Corp. NYSE
$24.87 0.32% (+0.08)

Market Cap $11.12 B
52w High $35.81
52w Low $19.93
Dividend Yield 13.87%
Frequency Quarterly
P/E 32.30
Volume 9.85M
Outstanding Shares 448.38M

Income Statement

Period Revenue Operating Expense Net Income Net Profit Margin Earnings Per Share EBITDA
Q4-2025 $1.1B $241.9M $127.9M 11.58% $0.28 $149.5M
Q3-2025 $821M $232.1M $77.1M 9.39% $0.17 $56.6M
Q2-2025 $972.2M $216.7M $168.6M 17.34% $0.38 $69M
Q1-2025 $732.4M $263.6M $44.8M 6.12% $0.1 $30.3M
Q4-2024 $1.28B $283.6M $131.3M 10.24% $0.29 $86.9M

Balance Statement

Period Cash & Short-term Total Assets Total Liabilities Total Equity
Q4-2025 $9.01B $10.45B $5.01B $5.44B
Q3-2025 $8.83B $10.55B $5.25B $5.3B
Q2-2025 $8.69B $10.34B $5.16B $5.18B
Q1-2025 $6.39B $7.5B $2.52B $4.99B
Q4-2024 $4.77B $5.88B $945.6M $4.93B

Cash Flow Statement

Period Net Income Cash From Operations Cash From Investing Cash From Financing Net Change Free Cash Flow
Q4-2025 $127.9M $193.6M $-1.73B $-3.8M $-1.54B $187.4M
Q3-2025 $77.1M $111.3M $-979.9M $-3.3M $-868.3M $107M
Q2-2025 $168.6M $117.4M $-473.9M $2.68B $2.31B $113.3M
Q1-2025 $44.8M $192.5M $-42.1M $1.48B $1.63B $189.6M
Q4-2024 $131.3M $162.3M $17.4M $-2.5M $173.2M $158.8M

Revenue by Geography

Region Q1-2025Q2-2025Q3-2025Q4-2025
Video Game Brands Australia
Video Game Brands Australia
$80.00M $140.00M $110.00M $160.00M
Video Game Brands Canada
Video Game Brands Canada
$40.00M $0 $0 $0
Video Game Brands Europe
Video Game Brands Europe
$70.00M $110.00M $90.00M $150.00M
Video Game Brands United States
Video Game Brands United States
$540.00M $720.00M $620.00M $790.00M

Q4 2022 Earnings Call Summary

Read Call Summary

5-Year Trend Analysis

A comprehensive look at GameStop Corp.'s financial evolution and strategic trajectory over the past five years.

+ Strengths

The company’s stand-out strength is its balance sheet: high liquidity, net cash, and a solid equity base provide resilience and optionality. Operationally, it has moved back into profitability, with better margins than in its troubled years, aided by a shift toward higher-margin collectibles and disciplined cost control. Brand recognition, store-based trade-in and community activities, and a loyal niche customer base give it a foundation on which to rebuild, while its sizable cash holdings offer room to pursue strategic acquisitions or other transformative moves.

! Risks

Key risks center on structural industry change, execution, and capital allocation. The core market for physical games continues to shrink as digital distribution expands, putting pressure on traffic and relevance. Collectibles, while profitable, are cyclical and taste-driven. The lack of traditional R&D and proprietary technology limits organic innovation, pushing the company toward riskier strategy and investment bets. Its Bitcoin and broader investment activities introduce additional volatility and the possibility of capital misallocation that could erode the cushion its strong balance sheet now provides.

Outlook

GameStop’s future is unusually path-dependent: the company has bought itself time and flexibility with a strong balance sheet and restored profitability, but its long-term trajectory will depend heavily on the quality of strategic decisions made from here. If management can successfully deepen the collectibles and trade-in niches, enhance its omnichannel experience, and deploy its cash into value-creating opportunities, the business could stabilize as a specialized, profitable retailer with an investment overlay. If not, continued erosion of the legacy model and missteps in capital allocation could gradually undermine today’s strengths despite the current financial safety net.